

Glitch free geometry and material assignments as they should be. These artifacts can not be fixed by altering the phong tag as they are caused by problems with the vertex normals. Here's the result of the import via LWO (using the methodology as detailed in Evan's Cheat Sheet).Īs you can see only one material has been brought across and the geometry is suffering from smoothing artifacts (created by the rounding on the edges of the main body object). The scene has three distinct objects, two distinct layers, and three distinct materials.

I set up a quick test scene in FormZ to see the best options for C4D R17. Import options in R17 seem to be causing C4D customers a fair few problems as some of the 'improvements' have changed expected behaviours. But as I said, be careful and ensure that you're testing the same version of C4D as your client. That was you can test out a variety of FormZ export options before sending a file to your client. This was you can keep it installed beyond the initial 30 days and treat it as a save disabled non commercial version. Even when using FBX to transfer assets between 3ds Max and Maya you have to ensure that both packages are set up correctly for the process to be friction free even though they're both Autodesk products.Īnd with C4D something that works in R15 may not work smoothly in R16 or R17 so my advice would be to download the C4D demo (without activating it). Over the years I've found the file interchange between different different DCC packages to always be a process mired by more difficulties than need be. I have a personal preference for OBJ as DAE isn't being maintained by Autodesk since FBX has become their main interchange format of choice. DAE and OBJ are now better options in 8.5 because they offer the 'high quality' export options to ensure that there are no smoothing errors in C4D. I wasn't being critical of your suggestion Evan. In large architectural scenes, it makes a big difference. You should probably check into it if that's important to you. At the time when I created the Cheat Sheet, LWO retained formZ's layer information and other formats did not.
